3/17/2023 0 Comments Wing commander privateer bar game"Who are you that flies so good?" You'll see. So good.Īlso, the intro is fantastically bad in a good way. All the way from the blinking neon and constant downpour of the Blade Runner planets, right down to the Mercenary's Guild front desk receptionist filing her nails. But the world building is insane, and for 1993, the animations are gorgeous. There's gameplay, but there's also a look at early '90s artifacts covering the game's (sometimes embarrassing) development, from chesty women on bar-napkin concept art to broken ship hacks. This video isn't so much a Let's Play of Privateer. Those games are also brilliant, but going solo in the unprecedented open sandbox of a galaxy with Privateer's playground of options was just too much for 15-year-old me's little heart. It was mind blowing to launch your own storyline, removed from the Star Wars-ian bravado of the regular Wing Commander line. Importantly, you could also barfly your way around to different planets, drool over various hulls in the shipyard, and spend all day comparing tachyon gun prices vs. There's a lot of nuance in between, despite that narrow-sounding spectrum. You could be a humble trader, a pirate, or a bounty hunter. In Privateer you could do anything and everything space sim-related, along with nothing of what you didn't want to do. That's a whole lot like your scrappy beginnings in Privateer. Elite Dangerous drops you off in a backwater space station with a capable but admittedly bunk little ship, equipped with nothing more than Baby's First Pew Pew, and a universe of opportunity at your fingertips. Privateer is also the reason why I am playing a dozen hours of Elite Dangerous (2014) every week now. And this was a year-1993-that also launched monster hits like Doom and Myst, games that also take up a big chunk of my memory banks. It occupies a huge amount of mind share in my mental library. Privateer is why, since 1993, I've kept watching and waiting for every next great space sim to come along. But to call Privateer seminal would likewise be a disservice to my entire gaming history. Now, to call Privateer (1993) seminal would be a disservice to the original Elite (1984) on which Privateer is based. Love or hate Chris Roberts's handling of crowd funding, I can't fault the guy for wanting to rebuild and push the technological envelope of what Privateer is and was. This is almost 100 percent what Star Citizen is basing itself on. It's a series they're calling Happy Hour Museum, and this time they look at Wing Commander: Privateer. It's easy to be cynical, after so many years and so many millions of dollars in development, to be all like, "You need to stop making videos and start finishing your game, Star Citizen."īut among the literally hundreds of dev diary videos Star Citizen has made, this one caught my eye. The team putting together Star Citizen makes too many videos.
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